Outworlds Alliance


Origins and History


Once the least prosperous and influential of the large Periphery realms, the Outworlds Alliance has begun an economic recovery based on the success of the recently instituted Long Road program. One small but important piece of this program is the expansion and improvement of Alliance ground forces, a dramatic reform for this highly peace-minded nation.

An accidental Beginning
Unlike every other state currently in existence, the Outworlds Alliance wasn't initially intended to be a lasting political power. Appalled by the state of war among the Inner Sphere powers, Admiral Julius Santiago Avellar, a minor naval official, decided in 2413 to retire to the backwater world of Alpheratz, planning to spend the rest of his life writing tracts decrying the warlike mentality of those in power. These tracts changed Avellar's life in a completely unexpected way. Readers of Avellar's philosophies formed a sect called the Omniss, which rejected all technology that was not used for the preservation of life. Omniss members and other radicals then began descending on Avellar's Alpheratz home in incredible numbers. Despite all attempts to drive them away, the near-hermit Avellar's small colony became a haven for political and social dissidents.
As the number of Avellar's supporters continued to grow, quickly reaching the tens of thousands, they began to leave the now-crowded area of Avellar's home. Some moved farther out onto the surface of Alpheratz, but the majority began colonizing the worlds nearby. After several more years, Avellar came to a conclusion-the people surrounding him who had given up their former lives to follow his teachings, were suffering due to the anarchy of their existence. Avellar resolved to do what he hated most: to form a government to care for his unwanted followers. In 2417, the Alliance Charter was ratified, forming the basis for the government of a new state: the Outworlds Alliance. Avellar's attempt to withdraw from the universe and decry war had, amazingly, resulted in the formation of a new government.
The end result of the Alliance Charter was a government that barely functioned, leaving most of the power in the hands of the people, instead of a single ruler. While this fit in perfectly with what Julius Avellar desired, by organizing his nascent government this way he handicapped his new realm for centuries to come. The Alliance is only now beginning to come into its own as a Periphery power, and there is still a long way to go, as the current President Mitchell Avellar was well aware when he named his reform program the "Long Road."

Enter the Star League
The agrarian Alliance nation existed peacefully for over a century, slowly expanding and relying on volunteer soldiers to protect its members from bandit activity-a standing military was declared too warlike. This peace lasted until the newly formed Star League turned its attentions to the Periphery. In 2572, the Alliance was forced to accept Star League "garrisons" of Draconis and Hegemony troops, ostensibly to protect them from bandits. The peaceful Alliance could do little but comply. Though the Hegemony troops were circumspect in their search for BattleMechs rumored to be there, the Draconis Seventeenth Galedon Regulars forces assigned to the world of Santiago destroyed buildings and ruined businesses in the capital of Santiago City.
These actions angered the populace, who soon made a game of throwing things at the lumbering BattleMechs as they passed. This led to an explosion of temper by one MechWarrior on 14 December 2572, who sprayed a rock-throwing child with coolant. Nearby citizens rioted and attacked the 'Mech. Twenty-seven civilians were killed when the pilot opened fire. This incident, known as the Santiago Massacre, triggered anti-Star League riots on dozens of worlds throughout the Periphery and was a major factor in inciting the Reunification War.
In 2575, the Star League issued its Pollux Proclamation, an ultimatum to which the Periphery powers responded poorly. This gave the Star League the excuse it needed to attack the Periphery, thus beginning the Reunification War. The Alliance still managed to avoid conflict until 2581, when Star League and auxiliary Draconis troops began lining up across the border. Then-President Grigori Avellar, in a desperate move, sought help in an unlikely place. He approached House Davion through the Prince's son, offering "Protectorship" of twelve rich Alliance border worlds in exchange for overt and covert help. Davion agreed, sending three regiments of his Household Guard under the name of the "Pitcairn Legion," to interfere with Star League actions in the Alliance.
The Pitcairn Legion trained Alliance troops and engaged Star League forces; doing considerable damage to each unit they came across before disappearing to strike somewhere else. They were re-supplied by House Davion and proved a constant threat to the invaders. At the same time, the Federated Suns began occupying those worlds and causing problems for the Star League once again as many of those planets were intended to be re-supply worlds for the attacking force. In many cases, House Davion refused to even allow the Draconis troops to land on these worlds, tying them up with paperwork and bureaucracy when they did.
It was after a defeat by the Pitcairn Legion on the world of Budigen that the Fourth Rasalhague Brigade went berserk in early 2582, destroying buildings and massacring civilians. General Forlough, the brutal commander of the Star League troops, responded to the Brigade's defeat as well. On at least twelve worlds, he ordered the deaths of ten percent of the civilian population as a message to the Alliance. Enraged Outworlders poured into recruitment centers by the thousands, becoming a major opposition to the Star League troops after training with Pitcairn Legion members. In 2585, after the war had bogged down, the Alliance and the Star League signed the Peace of Cerberus, which allowed the Alliance to govern itself under Star League supervision. The war was over for the Alliance.
Following the Reunification War the Alliance prospered, making use of the League's advanced technology. By playing the Davion and Kurita leaders against each other, the Outworlders were able to remain largely uninvolved in the Succession Wars that followed the collapse of the Star League, though a standing military was organized in the mid-2800. Discontent with the Avellar leadership began to grow, however, as poor leadership took its toll.

Discontent and ComStar
With the rise of Neil Avellar to the presidency in 3015, conditions in the Alliance began to decline. Neil was a reluctant president, and though he attempted to rule the Alliance well he simply did not have the skill for it. Planets began to seriously consider secession from the Alliance. His only real aid came in the form of deals made with the Draconis Combine and Federated Suns, as well as the entrance of ComStar, who began opening schools to increase literacy and building HPG stations on various Alliance worlds, providing work for needy Alliance citizens. This was ComStar's attempt to form a lasting bond with the Alliance, an attempt that succeeded as the Alliance opinion of ComStar rose and record numbers of citizens began to join. This remains true even now, with few Alliance citizens willing to join the ranks of our Order instead.
Neil helped increase the literacy rate of his state even more when he began an Educational Exchange program with the Federated Suns, a program which brought numerous Davion teachers and educational specialists into the Alliance. Neil's wife, Rebecca DeSanders, made this program possible. She was a Federated Suns diplomat with close ties to the Davion family, and she was able to use her connections to bring this program about.
The combination of ComStar's efforts and the work of the Davion teachers brought the level of literacy in the Alliance back up to a point it had not reached since the time of the Star League. Even so, Neil's trade negotiations and plans to increase Alliance prosperity failed for the most part, giving most citizens the impression of a particularly ineffective president. The help from ComStar bandaged the Alliance's wound, but did not cure it. Indeed, the increased communication provided by the HPGs made organizing calls for Neil Avellar's resignation easier and more prevalent than before.
With the onset of the Clan invasion, what little help the Alliance was receiving from Houses Davion and Kurita dried up. This was balanced by a large drop in bandit activity, as the bandits took advantage of the distracted Houses to raid the wealthier Inner Sphere realms instead. So while the Alliance's prospects remained poor, they did not become non-existent. Even following the Truce of Tukayyid, Davion and Kurita were distracted from their economic initiatives in the Alliance by the seemingly permanent presence of the Clans.

A New Era
In March of 3056, Neil Avellar declared that he felt his son was ready to succeed him and retired. His successor, Mitchell, quickly secluded himself with his advisors, emerging with a new plan. He began a series of governmental initiatives and trade packages he called the Long Road program. The convoluted nature of the Alliance government has made enacting this program a slow job, but it has begun paying off more quickly than anyone imagined. The Alliance economy has rebounded to a near-prosperous level. An order for expansion of the military has provided results as well, bringing the Alliance ground forces up to the approximate size of the Aerospace Arm.
Mitchell has expanded upon the two most successful ventures his father made. The first, a deal with the Davions to allow them to mine certain areas in Alliance space in exchange for a share of the profits and a promise to use Alliance workers, was expanded by Mitchell during talks with Victor Steiner-Davion before the Archon-Prince left for Clan space. Recent governmental changes in the Federated Commonwealth have not really affected this agreement, and it is still quite profitable for both powers.
The second, an agreement with the Kuritans to allow the construction of several aerospace production facilities in Alliance space in exchange for a percentage of all craft produced and a promise of jobs for Alliance citizens has also been expanded. Thus, the Alliance is now receiving aerospace-related Star League technology from the Draconis Combine as well. In a goodwill effort, the Combine has also begun subsidizing Alliance-run aerospace factories. This agreement shows the Outworlders' realistic viewpoint-despite several past atrocities committed by Kurita troops, the Alliance needs the help and business the Combine provides and is willing to put aside any past differences in the name of survival.
Mitchell has also been in talks with the other two major Periphery realms since the Canopian-Taurian Concordat Alliance. This has resulted in military aid and some Star League-era technology from the Concordat, in exchange for allowing Alliance citizens to work in the colony regions of the Periphery. Though technological aid was delayed for quite some time, Mitchell was finally able to pressure the heads of the two Periphery realms to follow through on their promises and bits of information began arriving in 3062. Thus far, little of the technology has been military, which suits the Alliance just fine as the technical and medical advances being delivered will see more use among Outworlders than weapons.
Mitchell's only real opposition has been from Barnabas Huard, chairman of the Baliggora Planetary Parliament and leader of the Separatist movement. The Separatists feel that the Alliance should no longer exist as a cohesive state. Instead they advocate the dissolution of the Outworlds Alliance, allowing the settled worlds to succeed or fail on their own. The success of the Long Road program has silenced the Separatists somewhat, but they continue to cause problems for the reforming President.

Organization
Organized differently from any other military in existence, the Alliance Military Corps has developed haphazardly over the years since it was created. Many of the tasks performed by high-ranking officers in other militaries are instead the responsibility of the Military Review Board and other political groups; as a result, a basic understanding of the Alliance political structure is required to comprehend how the AMC functions.

Political Knots
The Alliance government relies heavily on the voice of the people to function. The Executive Parliament, which is the chief governmental body for the Alliance as a whole and is responsible for all foreign and internal affairs, is made up of one representative for every full ten inhabited worlds within the Alliance. These representatives are chosen by the various Courts of Appeal from names put forth by each Planetary Parliament. The Parliamentary President, who heads the Executive Parliament, is always a member of the Avellar family and is the closest thing to an official leader that the Alliance has. Anything put before the Executive Parliament must pass unanimously or it is not enacted, making the creation of new legislation a long and arduous process.
In addition, each planet has its own Planetary Parliament, with one member per ten thousand inhabitants. These representatives are chosen annually by popular vote and have full authority to pass any legislation required to govern their worlds. Because of this, they are only nominally subject to the Executive Parliament in many areas. Similarly, several Courts of Appeal exist on each planet, with one five-member Court for every five thousand inhabitants. These Courts have the power to declare even Executive directives unconstitutional and therefore null and void in that Court's jurisdiction. What this means to the average traveler is that checking the laws for each area before visiting is a must, as they are likely to differ from planet to planet and even on different areas of the same world.
The final part of the convoluted Alliance government is the Military Review Board, a body added to the Charter in mid-2800 when it was decided that a standing military was required. Until this point, the only defensive organization was a strictly volunteer corps, with little or no military organization within the Alliance. The Board is made up of four members, chosen from each of the Alliance's provincial capitals and ratified by representatives of the Courts of Appeal. It is responsible for reviewing the organization and deployment of Alliance military forces and has the power to veto Executive Parliament decisions regarding any use of the military in order to prevent a military dictator from arising. The only exception to this veto power is during an Executive-declared Alliance-wide emergency.

Military

Structure of the Corps
The Alliance Military Corps is divided into three distinct branches. Duties normally performed by other branches in Inner Sphere militaries are the responsibility of political groups in the Alliance and so further subdivisions are unnecessary. The nominal head of the AMC is the President, but his aide and second-in-command manages matters. That aide is Senior Chairman Maurice Avellar, Mitchell Avellar's second cousin and one-time commander of the Avellar Guards.
Entry into the AMC is determined by lotteries held on each planet. It is the duty of every able-bodied citizen to serve four years in the military if his number is chosen. Volunteers are also welcome, and citizens who choose to serve longer may do so. Officer ranks often denote administrative duties, with officers serving for a minimum of five years. All promotions to an officer rank require a nomination from a commanding officer or Planetary Parliament and must be ratified by the Military Review Board.

Alliance Aerospace Arm
Unlike in most militaries, the Alliance Aerospace Arm (AAA) is considered to be the most important part of the AMC. When the AMC was first established, citizens voted to include large numbers of aerospace assets in the Corps, under the mistaken impression that the purchase and care of aerospace fighters was cheaper than that of BattleMechs. This became the basis for the current AAA, which is responsible for being the Alliance's first line of defense. The Aerospace Arm has long received the lion's share of AMC funding, and only recently has the Ground Defense Arm begun to even come close to matching that budget.
Unlike the conventional troops and MechWarriors of the Corps, pilots in the AAA are some of the best-trained and highly skilled known to man. Indeed, other Periphery realms often request permission to borrow AAA officers to improve their own aerospace effectiveness. Retired officers are in high demand at military colleges throughout the Inner Sphere and Periphery. Most Alliance citizens think of BattleMechs as "Inner Sphere tools of hate," an opinion left over from the mass destruction of the Reunification War. They give aerospace pilots the same respect and admiration that other states grant to MechWarriors.
A reflection of this preference for aerospace fighters over ground units is the odd relationship between units. Unlike standard doctrine, units from the AAA are given most assignments. Units from the Ground Defense Arm are attached to them for support instead of the other way around. This works very well for defense but is a strategically poor organization for offense, a policy that fits the Alliance mentality of peace unless attacked.
The AAA is composed of five wings, each of which is made up of three regiments of three squadrons each and a command squadron. It should be noted that the Alliance diverges from the standard, in that the traditional composition of wings and regiments is reversed. This appears to have been a calculated decision, possibly intended to confuse enemies that may have intercepted military communiqués. This puts each wing at sixty fighters, with the entire AAA at a nominal strength of three hundred active fighters, an incredible number for a Periphery state.
Though some of these craft are salvaged, many are at most a generation old and a good twenty percent of them use Star League technology obtained from House Kurita. Many of the fighters in service are Kurita designs, but there are also quite a few Davion-made designs in use in the AAA.
A relatively small fleet of JumpShips and DropShips, including two highly prized Vengeance-class vessels, provides transport for the large quantities of fighters. These ships provide transport for the Alliance Mechanized Corps in addition to the AAA.
The current head of the AAA is Chairman Paul Murphy, a one-time banker who joined the AMC to help protect the Alliance from bandits and ended up making a career of it. His experience in the world of finance has helped immeasurably when dealing with budgetary issues, and his kind demeanor and natural talent for flying has made him quite popular among his subordinates as well.

Alliance Ground Defense Arm
Until recently, this arm of the AMC was given little funding or support. It languished as a poorly equipped and often derided part of the Corps. This began to change with Mitchell Avellar's Long Road program.
Not only did the program call for improved equipment and training for the AGDA, but it also contained plans for expansion. The Alliance Mechanized Corps, the main branch of the AGDA, was only three regiments in size when the program was begun; it has now grown to full five regiments of BattleMechs, vehicles and infantry. These two new regiments, named the First and Second Long Road Legions after the program that brought them into existence, were formed around mercenary units.
Although the Alliance Charter specifically prohibits the use of mercenaries by anyone within Alliance space. Mitchell Avellar pushed through legislation that would suspend that restriction temporarily. He hired several small mercenary units, looking for the best he could find who would be willing to become part of the AMC permanently and then evaluated their performance. Of the ones he hired, only Bammer's Bunch, Thermo Police and Simpson's Sisters were chosen. The first two became the heart of the First Long Road Legion, with Simpson's Sisters becoming the foundation for the Second. The mercenary restriction has since gone back into effect.
The other branch of the AGDA that is even larger in sheer numbers than the Mechanized Corps is the Planetary Militia. On every world in the Alliance, except the Omniss homeworld of Dante, there is an active militia unit ranging in size from two to four battalions of troops; many worlds also have a number of reserve units as well. These are citizen militias consisting only of vehicles and infantry, designated strictly for home defense. Their job is not to defend the world, but to stall invaders until reinforcements can arrive.
The biggest problem facing the AGDA currently is the low level of morale found in nearly every unit. Many AGDA soldiers joined only because they could not meet the high testing standards of the AAA. There is a widespread opinion among the units that ground forces are inferior and, in a philosophical way, more barbarous, than their aerospace pilot brethren. This has led to a high level of self-degradation which impedes the AGDA's performance overall. The President has begun attaching psychologists to the various ground forces, but little change has been seen as yet.
Chairman Rumiko Nitta is an oddity in her position as head of the AGDA, not because she is female but because she was born in the Draconis Combine. Her family moved to the Alliance when she was a child to run one of the Combine's aerospace facilities and she became a citizen. After twenty years in the Mechanized Corps, first as an infantryman and later as part of a vehicle crew, Rumiko knows the ways of ground warfare well. Even more importantly, she knows how to keep aerospace and ground missions coordinated so that they all run smoothly.

Alliance Service Arm
The final part of the triad that makes up the AMC, the Alliance Service Arm, includes all of the noncombatant services found within standard militaries, including quartermaster services, training, research and intelligence. The Medical Corps receives the bulk of the ASA's funding currently, due to recent changes originating with the Long Road program. The Medical Corps also provides civilian medical services for the worlds on which they are stationed, in an effort to lighten the load on strained civilian doctors.
The ASA has its own small fleet for transportation, made up of three JumpShips and seven DropShips. While the AAA fleet carries various units' supplies, everything else involving the ASA travels on these ships.
The head of the ASA is Chairman Vasily DeMille, a medical doctor born in the Federated Suns who obtained his degree from the celebrated NAIS University. He has since sponsored several promising members of the ASA for membership at the NAIS, and the information and training they brought back have helped immeasurably.

Personalities


With the abundance of Planetary Parliaments and the incredible layers of bureaucracy that seem to fill the Alliance, it is often difficult to determine who is actually important at any given time. The three people I have listed here, however, seem perpetually influential and thus worth noting.

President Mitchell Avellar
The reformer and apparent savior of the Outworlds Alliance, Mitchell became President at the youngest age ever in the Alliance-he was only twenty-one when his father stepped down. Even now at twenty-eight, his age often causes foreigners and even members of his own government to underestimate him. In reality, Mitchell is a shrewd politician and a patriot, dedicated to doing whatever must be done to ensure the survival of the Alliance. He is a practical man, preferring the blasphemy of ComStar to the truth of our Order, and rarely lets his feelings interfere with his decisions.
Mitchell also possesses a genius-level intelligence and extensive knowledge of both Alliance history and the differing needs of the people on each planet within his realm. These factors have helped him counteract the fact that he is somewhat socially inept, along with his relative inexperience. In an attempt to seem more human to Alliance citizens, Mitchell has become a successful aerospace pilot, a maneuver that has begun to reap benefits across the Alliance.
Mitchell's Long Road program and its overwhelming successes have put the people of the Alliance solidly behind him. After years of inept and incompetent leadership, the Alliance finally has a strong person at the helm and the people are delighted. In the few short years since Mitchell became President, he has already eclipsed everything his father ever accomplished and seems likely to continue on in that fashion for the rest of his life.

Senior Chairman Maurice Avellar
The President's second cousin on his father's side, Maurice, is the latest in a long and well-respected line of military leaders belonging to the Avellar family. He began his military career as the commander of the Avellar Guards regiment-a position he owed to several favors called in by his father. Right away, this alienated him from the soldiers in his unit, who believed him to be a "daddy's boy" politician who would get them all killed. Maurice made it his first priority to prove to his men that he deserved his command, living with them and participating in field exercises. It was in the field that he won his soldiers over, when his natural tactical and strategic talents shone through and impressed even his most ardent detractors.
Maurice went on to command the Avellar Guards for several more years, until his cousin Mitchell became President and named him second in command of the AMC. Once again, he found himself in the position of needing to prove to everyone that he deserved a position that appeared to be the result of nepotism. His biggest detractor was Chairman Paul Murphy, commander of the AAA, who felt that putting a ground pounder in charge of the AMC was a big mistake. Eventually, Maurice won Murphy over and the two have worked well together since.
As a long-time ground trooper, Maurice is keenly aware of the problems the AGDA faces and has made it his priority to fix what he can. His was the most influential voice when it came to the military aspects of his cousin's Long Road program, and it is only because of Maurice that the AGDA was expanded. His current focus is the low morale that permeates the ground forces. In hopes of bolstering morale, he has personally begun visiting each unit in the AGDA. This has had some effect, though not as much as Maurice hoped, forcing him to look for other methods.

Precentor Kalvin Greig
Born on the planet Ramora in the Alliance, Kalvin learned to read in a ComStar school and made the decision to join ComStar as soon as he was old enough. His natural talents led him to membership in the Com Guards and his inborn prejudices carried him to become an aerospace pilot. He served in that capacity for over a decade, until the Battle of Tukayyid. During combat with Clan Wolf fighters, Kalvin took a devastating hit to the cockpit, plunging to the ground below. When he regained consciousness, he was in a ComStar hospital and had suffered neural damage that would prevent him from ever piloting a fighter again.
Instead of transferring to one of the other branches of the Com Guards, Kalvin decided that fighting was pointless unless he was flying. He therefore transferred to the diplomatic corps. Seemingly a strange choice for a warrior, it soon became obvious that Kalvin saw diplomacy as just another kind of combat, and that he was quite good at it. Following several successes in the Chaos March, Kalvin was promoted to Precentor and assigned to Alpheratz as head diplomat to his home state in 3061.
Quickly adjusting to the changed Alliance, Kalvin has continued to strengthen the ties between ComStar and the people of the Alliance, ensuring that the goodwill between them will continue. He is also respected by the military as a one-time pilot and has made several friends within the higher echelons of the AAA. These connections allow him to keep up on the military status of the Alliance. Often, he receives word of any battle there within days of its occurrence-sometimes even before the President hears of it. An astute and well-liked man, Kalvin is one of the biggest problems our Order might encounter in the Alliance.