Fire Mandrill


Origins and History


A member of the genus mandrillus sphinx, the Kerensky Exiles introduced the fire mandrill to Eden where it thrived. Named for it's fire-red coat, the fire mandrill earned respect for its aggressiveness and loyalty to the pack, making it an ideal 'totem animal' for one of the new Clans. In seems appropriate, therefore, that the rivalry and aggression between fire mandrill packs should also be reflected in their namesake Clan. The Fire Mandrills are a microcosm of the Clans, broken into a number of factions each maintaining their own traditions, philosophies and methods.

Since their earliest days the Fire Mandrills have fought among themselves. This fractiousness began during Operation Klondike, when each warrior sought to demonstrate their prowess and thus the strength of their bloodline. The relationship between Bloodname houses was difficult but several banded together to share resources and to advance their own cause on the Clan council. These groupings were known as 'Kindred Associations' or Kindrasc, although later this would be shortened to Kindraa. Politics between the associations was fraught and reached boiling point when the Kindraa Sainze claimed sections of the Widowmaker enclave on Dagda for their own. Recognizing the benefits this would give the Sainze, the rest of Clan Fire Mandrill sought to join one or other faction, leading to a virtual collapse of Clan organization.
The system remained stable for many years until the Kindraa Smythe-Jewell sought to strengthen their position. The Fire Mandrills had obtained OmniMechs from Clan Coyote through what the Coyotes described as "dubious practices", and the Kindraa Smyth-Jewell gained immeasurably when they traded the system to the Blood Spirits in exchange for territory on Foster. Furthermore, they sought to enhance their power by using the Kindraa Payne as pawns in a raid on the Hell's Horses. This would prove their undoing as together with Clan Coyote, the Horses - allegedly aided by the Kindraa Payne - shattered the Smyth-Jewell association. This provided ample demonstration that while each Kindraa could be likened to a Clan in miniature, they lacked the resources to face another Clan alone. The net result was an increase in the power of the Khan and saKhan - posts decided by Trials of possession rather than election - although this had little effect.
Having fought among themselves for years the Fire Mandrill warriors were honed to a fine edge and should by rights have won a place in the Operation Revival. However, their factional politics lead to a series of internal trials over who should represent the Clan in the inter-trials for the open slots in the invasion force. These battles shattered the Mandrill Touman leaving them in a poor position and resulting in their exclusion from the Invasion.
Further losses to the Ice Hellions in the 'fury' campaign, and to Clan Burrock on Dagda, convinced the Clan that something needed to be done and they set about a slow rebuilding. Although Kindraa rivalry remains a focus of Mandrill life, the Clan sees the need for a unified front. Over the last decade the Kindraa have put aside some of their rivalries and have begun to work together. This has allowed them to retake much of their Dagda enclave from Clan Burrock, as well as capturing large swathes of the former Jaguar enclave on Atreus. However, the internal divisions reemerged in the force selected to represent the Clan in the Trial of Refusal on Strana Mechty, resulting in their defeat by the Capellan Red Lancers.


Society


To the Fire Mandrills, the Kindraa - and thus the Bloodname House - is the center of their existence. Each contains elements of every caste (but not always a full range of sub-castes) and is largely self-sufficient and Kindraa rulers have powers akin to a Khan over their people. However, each Kindraa believes in its own superiority and rarely if ever takes genetic material from others. Although genetic engineering prevents the usual perils of interbreeding, this lack of diversity has resulted in the stagnation of the lines. It is rumored that to (literally) inject new blood into these Kindraa a few have incorporated freeborn DNA into the breeding program.
The Fire Mandrill attitude to Bondsmen is mixed. They are leery of outsiders and thus regard those they take with suspicion. However, they do not wish to waste 'resources' and although few warriors can expect adoption into the warrior caste, use of such personnel in civilian castes is as prevalent as in other Clans. Furthermore, the Mandrill's insular and fractious nature makes them bad Bondsmen - as the Jade Falcons, among others, recently discovered - and any taken in by other Clans, irrespective of caste, will be disruptive. I understand the members of the Kindraa Sainze routinely enact Bondsref.
The Clan's civilian castes are well rounded, but while capable of supporting their Kindraa, the lack of overall cohesion limits their potential. For example the scientist caste lacks the pooling of resources that has allowed other Clans to make technological leaps, thus forcing the Mandrills to acquire technology from outside the Clan. To this end the Clan's merchants - the least fractious of the castes - have achieved some prominence, frequently working with the Clan Diamond Shark. The Shark merchants act is middlemen and mediators, minimizing the Mandrill's contact with other Clans. However, there is no doubt that the warriors rule.
In most cases the honor of the Kindraa is placed above that of the individual and this leads to surprisingly good relations between the castes. Most warriors are willing to help out with any work that needs to be done, strengthening the bonds between them and the civilians. The notable exception is Kindraa Sainze, who value individual honor and consequently have a poorer relationship with non-warrior members.
While the Mandrills are a Crusader Clan, many of the Kindraa hold to Warden principals. The current Khans are from the Crusader Kindraa Mattila-Carol and Sainze and have worked for the Crusader cause. However, historically the Clan has been more neutral in its politics, dominated by the pro-Warden Kindraa Payne and the pro-Crusader Sainze. With the Clan's defeat on Strana Mechty, their politics look set to return to the middle ground.

Military


Overall the Mandrill Touman is well rounded, but the composition of units varies by Kindraa. For example, Kindraa Payne is staunchly pro-MechWarrior to the exclusion of other branches, while Kindraa Beyl-Grant and Kindraa Mick-Kreese have a pro-aerospace bias. Vehicles and conventional infantry are represented in the Clan, but only in Kindraas Payne and Kline. Each Kindraa fields the equivalent of a Galaxy of troops, each comprising between three and five Clusters with associated support services.

Allies and Enemies


The Mandrill's nature means that they have great difficulty accepting outsiders as allies and over the years since the Founding only two Clans - the Blood Spirits and Diamond Sharks - have had anything like good relationships. Most other Clans are simply regarded as outsiders, whom are held in contempt irrespective of whether they are members of another Kindraa or another Clan. However, the constant raiding by Clans Burrock and Smoke Jaguar earned them the status of traditional enemies and the Star Adders have inherited the Mandrill-Burrock feud.
Since invasion of the Inner Sphere, the Mandrill's relationship with Clan Steel Viper, hitherto regarded as little more than an annoyance on the shared world of Marshall, has deteriorated. Following their activation, the Vipers denigrated the Mandrill's performance in the pre-Invasion trials, prompting a number of Trials of Grievance that have spilled over into a general Mandrill-Viper feud.
Clan Coyote have long been viewed with disdain. Unlike the Hells Horses, whom the Mandrills had just cause for attacking the Kindraa Smythe-Jewel, the Mandills view the Coyotes as opportunists and remain vigilant for some weakness in the Coyote's defense.


Possessions


Worlds: 6 (1 exclusive, 5 shared)
The holdings of Clan Fire Mandrill are surprisingly compact, with the exception of Dagda being located within two jumps of Strana Mechty. Their failure to expand beyond these, the oldest of the colony worlds, is symptomatic of the Clan's internal divisions, but that they held the territory is also a testament to their prowess.
In the last few years the Clan has retaken much of the territory it lost to Clan Burrock on Dagda, and has solidified its hold on Atreus. However, having withdrawn once again after their defeat on Strana Mechty they have failed to exploit the ongoing 'land grab'. Since the SLDF withdrawal, the Mandrill Kindraa Matilla-Carrol occupied the Pahn City on Huntress but are locked in clashes with Clan Star Adder.

 

Fire Mandrill Demographics


Affiliation: Crusader
Capital: Shadow
Population (Clan Space): 81,719,000 (3060)
Population growth rate: 2.3 percent
Self-Sufficiency Index: 96 percent

Leaders:

Khan: Amanda Carrol
saKhan: Garret Sainze
Loremaster: Drew Tanaga
Scientist-Gneral: Arkady (Crick)
Merchant Factor: Bianca
Master Technician: Lom
Senior Laborer: Todd

Military:
Clusters: 30
WarShips: 7

Clan Space Worlds:
Atreus (65 percent)
Dagda (26 percent)
Foster (30 percent)
Huntress (16 percent)
Marshall (13 percent)
Shadow (100 percent)
Hoard (39 percent)